Little Nook is not just a publishing label. It exists because our penchant for storytelling and worldbuilding couldn’t help but break out of the games themselves.

Little Nook is itself a destination - one that’s never static, but evolves along with players and games and grows with both to become a place to get lost in, to foster new ideas, to build community and most importantly, to discover great games.

Little Nook is a natural extension of the design philosophy that built our studio. We take the same passion for storytelling and worldbuilding that we display in our games and extends that design philosophy to the publishing label itself.

We want the engagement that our Players feel while playing our games to extend to the way that they interact with the brand. Why shouldn’t this space we’ve created for our players be just as immersive, interesting and satisfying as any of our titles?

Little Nook is the first ever publishing label where game design mechanics are built into its very heart. When you visit Little Nook, it’s not just a portal to other worlds - it’s an ever-evolving world of its own.

Why are we doing this?

In 2014, four students formed Hyper Luminal Games. In the years since we’ve swelled to over 60 full time staff, shipped 50+ games, secured long-term international clients, and are currently developing two new original games. We’ve established ourselves as confident, capable, and talented developers within the Scottish and wider UK games industry.

We’ve experienced our fair share of frustrations with Publishers when trying to bring our own original titles to market.

From delays, to design changes, to large scale portfolio pivots, we have had our ambitions hampered by factors outwith our control.

As a result the studio has reflected on our skills and ambition, and have concluded that we can use our years of experience and expansive skillset to bring not only our own games to market but to support other developers in achieving the same thing.

Our values

To make sure that we operate differently from othe Publishers, we have set out a number of key values that the label must abide by.

Product range

Little Nook has a clear market, in terms of maturity and intended audience. The diagram below ranges in maturity from least (left) to most (right). 

Little Nook’s portfolio is comfortably in the middle, illustrated by the dotted line.

What makes us different

Game pillars

We’ll use these Pillars to measure the suitability of a prospective game. How many pillars a game must hit in order to be suitable isn’t set in stone, but ultimately these pillars help guide our decision making.

Step into our world